![]() To put it another way, assuming it plays out like Village does with RT enabled, the image delivery will be smooth throughout but the player can still occasionally detect some camera (aiming) sluggishness in the lower range.įrom a pure gameplay standpoint, turning RT off on the Series X version of Village was notably more consistent in feeling smooth, even if the RT mode never really presented image stability issues with VRR turned on. The PlayStation 5 features two different visual display settings in its Game Preset menu: Performance and Resolution mode, both of which change the way games look and perform. Occasional sense of heavier camera controls but maintaining smooth image delivery. but the image never really broke.Īssuming Series X RE2R is same ballpark as what's being reported on PS5, probably a similar situation. ![]() It largely felt very smooth, though I could still detect a bit of sluggishness in the lower range. Both the PS5 Disc and Digital models let you play PlayStation 5 games at higher frame rates than previously possible on a console, and many of the best PS5 games support the feature that was once exclusively reserved for high-end gaming PCs. Even though it’ll undoubtedly be 1080p, it’s nice to know it can push those FPS. And whether you're gaming on PS5 or Xbox Series consoles, the Special Edition is an excellent rendition of Devil May Cry 5 - one that's well worth checking out.I know VRR wasn't available on PS5 and Village doesn't officially support it, but I played Village entirely on Series X and did at least two playthroughs with Ray Tracing on, which had performance similar to what people in this thread are describing with RE2 on PS5 - kinda mid-40's to mid-50's most of the time. Looking for a definitive list of all the PS5 120fps games You’ve come to the right place. The power of the PS5 also means that we will have an option for 120fps, which is very exciting for the racers who know that every frame counts, teases Rob Karp, Dirt 5’s development director. The solution employed by Capcom here is effectively identical to that seen in Codemasters' Dirt 5, which also switches display refresh rates, matching 60Hz and 120Hz outputs to the appropriate performance modes as and when you select them.ĭigital Foundry shared its findings on DMC5's initial display support when we first received the game - and it's great to see the feedback taken on board and a fix rolled out in a prompt manner. Using any of the other modes in the game switches the refresh rate back down to 60Hz, meaning a 60fps cap for those modes for uses with HDMI 2.1 displays - and crucially, full 4K for users with older displays that can only run 120Hz at lower resolutions. So what does the new patch for Devil May Cry 5 on PlayStation 5 actually deliver? Put simply, 120Hz mode will only engage when you activate the high frame-rate mode that is actually designed to target 120 frames per second. The uncapped fps on PS5 in 60fps-targeted modes is no longer part of the game thanks to the new patch. ![]() ![]() Devil May Cry 5: Special Edition effectively benchmarked on next-gen hardware, across four rendering modes - and including ray tracing on both systems. The unlocked nature of the game applied equally to both Xbox Series X and PlayStation 5, but owners of the Microsoft machine could dip into the console display settings and turn off 120Hz support, capping frame-rate to 60fps and producing an overall smoother experience. While this was great for 'benchmarking' the game, for seeing the RE engine running fully unleashed until it hit system limits, the user experience was not so good owing to unwanted judder. This presented several problems, the most notable being that many 4K TVs only support 120Hz at 1080p or 1440p, meaning that DMC5's 4K-specific modes would produce a downscaled output.Įven those with the latest HDMI 2.1 displays capable of running full 4K at 120Hz would have issues with the game: Devil May Cry 5 would then run with an unlocked frame-rate, with the game often running in excess of 60 frames per second. The issue in a nutshell is this: if your TV supports 120Hz, the PS5 version of the game hard-set the console to run at that refresh rate - even if you weren't using the 120H frame-rate mode. Capcom has issued a patch for Devil May Cry 5 Special Edition, addressing problematic support for 120Hz unique to the PlayStation 5 version of the game - as reported in prior Digital Foundry coverage.
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